Wizard Whist

A trick-taking game with extra powers.

Rules

Components

QtyItemNotes
16Partner Wizard cardsBlue backs
34General Wizard cardsPurple backs
1 deckStandard 52-card deckNot included
Point tokens / paper & penFor scoring, not included

Goal

Wizard Whist is a trick-taking game: follow suit if possible; trumps beat all. Each player starts each hand with 8 playing cards and 2 Wizard cards. Score tricks (and some special cards), and be the first player/team to reach 20 points.

Setup

  1. If you are 4 players, play 2 vs 2 (partners sit opposite). ➜ Each player draws 1 Partner Wizard card and 1 General Wizard card.
  2. With any other player-count, everyone draws 2 General Wizard cards.
  3. Starting with the dealer’s left and going clockwise, each player may perform the following two actions in any order:
    • Card exchange — Discard any number of playing cards and draw the same number from the deck.
    • Wizard mulligan — Either discard both Wizard cards at once, or keep them both.
  4. Determine the first dealer as you prefer; the deal then rotates clockwise each hand.

Round Sequence

  1. Play the hand. Eight tricks are played. The player to dealer’s left leads to the first trick.
  2. Using Wizard cards. You may play a Wizard card at any time:
    • Instant () — card text resolves immediately, then it’s discarded.
    • Permanent (📜) — its effect lasts for the entire hand or until another Wizard card supersedes it.
  3. Null trick rule. If you play a Wizard card during a trick and then win that same trick, the trick is nullified: no one (and no team) scores it.
  4. Scoring.
    • Each trick you (or your team) wins = 1 point.
    • Certain Wizard or playing cards may grant bonus points – follow the card text.
    • During one hand, the tricks are kept track of by stacks of tricks, and extra points a kept track of by single cards.
  5. Clean-up & next hand.
    • Record the points, collect all cards, reshuffle.
    • Dealer passes one seat clockwise; deal a fresh hand.

End of the Game

The first player or team to reach 20 points wins. If a tie occurs, play additional hands until a clear winner emerges.

Handicap Rule (optional)

Experienced players do not perform the card exchange step.